Humber's 3D Modelling and Visual Effects Production certificate program produces graduates who have skills in modelling, texturing and lighting, as well as in visual effects, compositing and digital cinematography. By studying both the conceptual and the technical, graduates have mastered the visual techniques needed to bring ideas to life.
The program uses a teaching process and course structure that requires content created in one course to be used to complete assignments in other courses, mirroring the industry's “pipeline” process and enabling graduates to transition seamlessly from the classroom to a real production environment.
Advertising Firm Creative Director
I have been an animator since I was 12, and want to work as a motion graphics artist in the advertising industry, working on commercials. I have a wide variety of skills, and I am fluent in After Effects, Blender, and Cinema 4D. I want to learn Houdini and VEX programming to gain an edge in the industry.
Character Modeler, Prop Modelling, Texturing Artist
Since 2015 I've been working in the field of film, TV, and commercial video production. I got a chance to gain experience as a cameraman, editor, director, photographer, project manager on two animated commercials, and other roles. I joined this program because I felt this field would have fewer "real world" limitations on my creative work. I initially wanted to focus on commercial automotive renders, but after learning so many different tools last semester, I am no longer sure. I enjoy modelling and rendering my assignments pieces as complete scenes.
Modelling and Texturing
Hi! I'm Pradeep and I love to learn and explore my knowledge in design field. I'm totally interested in modelling, texturing and specifically want to create weapons. Looking forward to creating models for production.
Hey, this is Pratham Bajaj from India. I have recently completed a bachelor's in design from Chitkara University, India. I have a passion for 3D animation and I chose this program at Humber because I want to gain more knowledge about texturing, lighting, and rendering so that if I am working on a shot, I can imagine the outlook of that and can be a visualizer in this field.
I've been involved in multiple fronts of game development within the last six years. During this time I have worked as a game programmer, unity developer, real time VFX artist, and a programming and game design teacher. My next professional objective is to acquire more experience working as a game developer for established companies in the field. I am very passionate about this field. I would like to work as a generalist in game development because I want to be involved in many aspects of the projects I'm working on.
Creature Artist, Character/Asset Designer, Automotive Modelling
I am a practitioner of design arts with over a decade of experience and education in the field of design, with graduation and job work in automotive R&D and manufacturing. With a passion for storytelling and seeking to document and sketch ideas beyond factory production, I had a career shift by taking up studies in entertainment concept art. Continuing my passion by developing concepts into virtual models, characters and props, I believe I have found a way to utilize my skills and present them in various forms of influence and entertainment such as movies and games, etc.
I have a background in computer science and a couple years' experience in the IT industry. During my master's degree, I picked a course related to gaming, Gamification in Bio-Informatics, which had me create a simple videogame in any engine. This spurred me toward more visual media. From my first semester in 3D-FX, I have gained an interest in texturing and lighting. I am also not very proficient at organic sculpting, though I do enjoy sculpting props.
3D Prop/Environment Artist, Surfacing Artist, Compositor
I'm Brazilian and I graduated from film production in 2014. I have been working as a motion designer since 2014, and I have experience working for advertising companies, working on some cool TV commercials and some social media projects, but I always wanted to work with games or films/series. Now I'm finally studying to work in this industry but I'm still not sure which role I will aim for. I'm divided between 3D prop/environment artist (for games) or compositor (for films or series). I know that these are very different roles, but I am enjoying learning both.
Vishal Sharma is an architect, photographer, and 3D Modelling and Visual Effects Production student at Humber College. In 2017, he graduated as an architect from DCRUST University in India. He worked for four years as an architect in India, working on various architectural projects, before coming to Canada. Currently in his second semester of 3D modelling and visual effects production studies at Humber College, Vishal is brushing up skills in 3D modelling and rendering that can be amalgamated in the architectural field. His interests in this course are hard surfaces modelling and rendering.
I am an architect and studying 3D Modelling and Visual Effects Production at Humber College having graduated in 2018 as an architect from India. I have worked for two years as an architect in India before I moved to Canada. I have worked on various architectural projects in my previous job role. As an architect, I am more inclined towards parametric shapes. This course would help me understand different design tools to develop my skills in modelling parametric shapes.
3D Modelling, Lighting, Rendering
Toghrul is a 27 year old from Azerbaijan with several years of experience as an automotive artist. He has mainly worked as a hard-surface modeller and is interested in shading and lighting to get photorealistic images.
Anthony has good knowledge of SilhouetteFX, and basic knowledge of Nuke software for rendering matters and Mocha Pro for tracking. He can perform multiple tasks, prioritize and solve problems, and provide rotoscoping services. Movie credits include The Force Majeure and The Square.
A 3D modeller that approaches every lesson and project with passion and care. Always striving to learn new techniques from more experienced modellers to help any project at hand see completion.
I am a creative enthusiast who takes blur ideas and turns them into a novel and an exclusive concept that is influenced by creativity, art, and balance which act as strong foundations for a brand story. I want to take brands from "I have an idea" to executing the idea through a seamless process of creating a strategy and defining a strong visual language.
3D Creature Artist/3D Modeller
Professional graphic designer specializing in motion graphics with more than 10 years of valuable experience and employment history in the television industry. Currently transitioning to the film industry as a creature artist and 3D modeller. I consider myself a very hard worker with a record of success and accomplishments, which has been reflected in all of my previous positions. I'm fluent in English and Spanish is my native language.
I am an aspiring 3D artist with visual design and UX design skills and a passion for everything media related. Quick learner, creative and passionate. Enjoys challenges and learning new things. Well versed in working within the 3D environment. I have experience working on both TV and radio productions at the university level as well as knowledge of product management and production.