Graduates of Humber’s 3D Animation program have a well-rounded knowledge base and skillset that includes strong art, animation, modelling and visualization abilities. They have been prepared for the ever-expanding 3D art field with a thorough understanding of the latest 3D digital art technologies, having learned to work like the pros do — using the same 3D animation software and tools to render creative thoughts into compelling images and fully realized design.
Graduates have a blend of digital and analog art skills and an understanding of creative and technological processes, including the art and design theories needed to draw, visualize and apply colour principles to create appealing work. By developing content across courses to better simulate a studio/production environment, graduates have mastered how to adhere to a pipeline and to collaborate with colleagues from other programs.
Proficient 3D modeler with 3 years of experience in asset modeling and game development; a proven ability to work collaboratively and self-lead while being able to retain information and learn in a fast-paced environment – a strong background in hard surface modeling, game production within game engines and 3D software; seeks a position as a 3D modeler.
Hi, my name is Trung Duc Tran, but you can call me Duke. I focus on 3D animation but occasionally I prefer to do some 2D animations to help me better understand the basic principles of animation
Systematic and dexterous CG Artist with two years of experience in visual effects and asset production; a proven ability to create realistic VFX simulations including water, smoke, fire, destruction, and magic; with a strong background in simulation, compositing and production.
Also skilled in 3D Modeling, texturing, classical and digital painting, compositing and rigging.
3D Modeling
Texturing
Cinematography
Video Editing
Digital Matte Painting
Creative and Motivated 2D/3D artist with six years of experience in 3D art and graphic design; a proven ability to manage time and deliver results on time with quality work; seeks a position as a 3D modeller and Digital Matte Painter.
3DS Max
Maya
Photoshop & Premiere
Substance Painter
ZBrush
Unreal Engine 4
Devoted and resourceful 3D environment with 3 years of experience in 3D modelling and texturing, always ready to utilize skills in asset creation and level design. Creates high and low polygon models and is experienced in creating original concepts and designs.
Maya
3DS Max
Substance Painter
Marvelous Designer
Unreal Engine
Photoshop/After Effects/Clip Studio
Detailed-oriented and resourceful 3D Asset modeler with one year of working experience in a game outsourcing studio 'Visual Dart' and VR simulation company 'P&C solution', the solid background of three years of study in 3D Animation Course seeking a position as 3D Assets Modeler.
Modeling & Sculpting
Texturing
Cloth Simulation
Rigging
I am a 3D artist focusing on character art in real time engines. Working in both stylized and realistic styles, I have been interested in what story a face or pose can tell since before I even started doing any 3D art at all - prior to my studies at Humber, I had worked as an illustrator, focusing primarily on portrait commissions, and had created hundreds of portraits over a couple years. Now, I wish to express this fascination in my characters, creating characters which by themselves tell a compelling and deep story.
Passionate 3D Modeler with 3 years of experience in modeling, sculpting, and texturing, bringing forth the ability to work well with others and utilize my art and modelling skills to visually amplify the projects, seeks a position as a Junior Modeler.
Modeling
Texturing
Node-based workflows
Unreal Engine
Canada-based 3D student with strong background in graphic media. Skilled in modeling, texturing and lighting
Shante Wade is a detailed-oriented Matte Painter with 3 years of experience in 3D animation, digital painting, and image editing. Over the past three years of studying 3D animation, Shante has gained valuable experience and decided to pursue a career in digital art.
Shante Wade has the ability to build good relationships with others in a team setting. She also has the ability to act as a functional and dependable member of the team. Shante is creative and not afraid to experiment.
Matte Painting
Concept Art
Illustration
I'm a capable, goal-oriented, strong designer. I have 3 years of experience in design with student lead animation/game art production and Co-op experience. I have a proven ability to support production and a strong background in design. I'm looking to become a team member in the production pipeline as well as join the industry that inspires me.
The last two years has been hard as it really drained my energy. The first year was so good with a lot of interesting stories and memories. I wished I could've experienced that again but unfortunately we are already graduating and haven't been in college building for a long time. It would've great to spend more time with my classmates in person but instead I lost connection with them since the quarantine. Hoping to meet them again once we are all in the same industry.
Passionate and enthusiastic 3D Artist with experience in a variety of digital art disciplines. Specializing in photogrammetry, photoscanning pipelines and data collection. Valuable experience in proprietary 3D software like Maya, Zbrush, Nuke, Sytheyes. Extensive experience in Apiculture and Agriculture with over half a decade of experience in said fields. Experienced Salesman and Distiller for over five years. Enthusiastic team player and hands on employee in all positions. Superb leadership, negotiation and team building skills. Highly motivated and dedicated to the highest level of professionalism and individual excellence.
Dedicated and Enthusiastic 3D modeler with experience in faculty-directed projects, including, modeling, and animation and rigging. Proven ability to work with a variety of projects, with a thorough understanding of design pipeline; expertise in sculpting and modeling in Zbrush and 3Ds Max and other industry standard programs.
I'm dreaming of being a concept artist and studying how to create concept art for the animation and game industry. For a year, I've developed drawing and painting skills so far with all the tutorials and copying awesome references. Someday I hope to be a professional concept artist who will be able to impress others as I was inspired by other artists.
I'm a Storyboard artist and Generalist with a 3D art background
Maya
Photoshop
Blender
3DS Max
Nuke
Laura Lewis is a 3D animator with a passion for creative stories and compelling characters. Laura loves to learn new things and grow from constructive critique whether it's working in a team setting or independently, they thrive in a variety of settings and adapt easily. They are an optimistic and kind person who enjoys helping others and trying new experiences.
Creative and innovative artist with experience in storyboarding and layout. A proven ability to create striking compositions, capture the essence of the production in a visual manner, and study scripts to determine the artistic interpretation of the project.
I'm a meticulous and innovative background painter who is passionate about using storytelling and characters to create spaces that in turn tell stories and reveal character. For the past three years, I have been focusing my art on background painting, utilizing compositing, design, and colour to seamlessly fit my work within a production's style.
Enthusiastic Animator with two years of faculty-directed production experience specializing in game development and short film production; with a proven ability to interpret assigned scenes to fit into the story, and animate character sequences that effectively serve that purpose; and a strong background in animation performance, meeting the quality standard and deadlines of the project; seeks a position as a 3D Animator.
Main - 3D Asset Modeler (Environment, Prop, Vehicle)
Sub - Game Lighting Artist (Unreal, Arnold)
3D Art
Concept Art
Illustration
Detail-oriented 3D Artist with three years experience in 3D asset development, texture creation and ability to adapt and adjust style and work flow as needed; proven ability to create work within specified timeframes and work well within a team as well as self-manage; and a proven track record in game development and short-film animation production.
3D Tracking
Lineup lidar
Detail-oriented matchmove artist with two years of experience capturing camera movements and creating layouts; a proven ability to develop camera tracking solutions, to reproduce object and character movement, and to deliver shots within established project targets; and a strong background in VFX production
I am an artist full of passion and imagination which inspire all my art pieces and process behind it; creative 3D modeler with a sense of curiosity on the elaboration and creation of different objects, with two years of experience in 3D productions and a strong background in traditional painting and fine art.
3D Modeler
Concept Artist
Hi! I'm Marco, a longtime 2D artist with a passion for films and fictional works. Being a storyteller at heart drove my creativity into the digital world through the likes of 3D Modeling/Sculpting, as well as concept Art and Design. I'm excited to use my skills alongside others to help bring all sorts of fantastic stories to life.
3D Animation student with a strong technical proficiency in 3D modeling with a history in traditional arts. Strong technical proficiency in Modeling, Texturing, Rendering, and Lighting.
A capable designer with 3 years of experience in Illustration, a proven ability to illustrate backgrounds and manage teams. specializing in Matte Painting.
Julie Mari Paguirigan is an international student of the 3D animation program at Humber College. Her interest in narratives began as a young child and developed as she grows. She decided to take a Bachelors in Animation to pursue her dream, and was given the opportunity to work as a 2D layout artist on different tv series titles. While working in the industry, she developed an interest in 3D animation/ film and decided to pursue a career in this industry. In order to follow her new-found passion, she took a chance by moving to Canada to learn more about the 3D animation and film industry.
Camera Tracking
Compositing
Film/Photo Composition
Scene Layout
Methodical Tracking Artist with two years of experience in object/camera tracking, layout, and game FX; a proven ability to work diligently with others on any given task, operate interchangeably within different departments/software platforms, and track a variety of shots; and a background in cinematography
2D Illustration
3D Modelling
A detail-oriented artist with three years of digital art production experience and a strong background in 2D and 3D computer software. Has an eye for visual appeal, design, and an understanding of proportion, value, lighting, and colour. Overly passionate about video games and animated film and has the drive to produce high-quality digital artwork.
Blueprinting
Python Scripting
Advanced IK/FK systems
Game-ready & optimized rigs
Resourceful and detail-oriented Character Rigger with two years of experience producing, testing, and skinning body and facial rigs, as well as creating secondary motion setups for a variety of 3D assets; a proven ability to create functional and optimized rigs, define and maintain asset workflows and frameworks, and production in a fast-paced studio environment, and a strong background in asset creation and optimization for game engines.Dedicated and highly driven, ability to work methodically, time management skills and collaborative.
Dynamic, driven 3D artist with 2 years of experience in faculty-directed productions pertaining to creating 3D assets and character creation; a proven ability to follow direction, effectively work with a team, model from sketches and ideas; and a background in 3D modeling software seeks a position as 3D Modeler.
Detail-attentive layout artist with 2 years of experience in 3D layout, a proven ability to follow direction carefully and translate storyboard animatics into animation-ready layout files; a solid understanding of animating cameras, posing characters and set dressing, pursuing a position as a 3D Layout Artist.
3D Artist
Digital Sculptor
3D Generalist
3D Artist focused on environment and character modelling with three years of experience in faculty directed projects. I consider myself to be a very inquisitive person who's always open to learning skills and applying them in creative methods while also working smoothly in a group setting.
Greetings! I am a 3D animator specializing in character animation. Over the years I have created animations across several mediums, including 2D and Stopmotion. I've always been pushing myself to further my capabilities as an artist, and I hope to develop the skills take on key roles within major projects!
Matte Painting
Anna Aplin is an artist, leader and an ambitious learner. She is a 3D Artist with two years of experience in game development, VFX and film production; a proven ability to work collaboratively and self lead, while being able retain information and learn in a fast-paced environment; a strong background in VFX within game engines and game development.
An attentive tracking artist with two years of experience in faculty-directed projects specializing in filming footage, tracking different shot types, and compositing elements to tie a shot together seamlessly; proving capable of working in all stages of the VFX pipeline to create a convincing track and composite; possesses a background in creating reliable and precise camera and object tracks, along with the capability to geo match terrain and objects as necessary.
Character Animation - Timing & Lip-sync
Gameplay Animation - Posing, Weight, Believability & Mechanics
Camera Animation - Cinematic Framing
Mocap Animation - Retarget & Cleanup
3D Modeling - Sculpting & Texturing
3D Animator with over five years of experience in gameplay & lip-sync animation, game & production development pipeline, 3D modeling, and instructional design; a proven ability to animate and refine bi-ped characters based on storyboards, develop a successful game environment level with self-modeled assets, and limited applicable background in VFX, music production, and character rigging.